PES21_Hook Help

customCup

Some customizations for cup mode.

Config

customCup: enabled: true exhibitionFinalCutscene: true teamPhotoCutscene: [39, 11, 44, 26, 45, 31, 36, 17, 14, 1128, 7, 53, 50, 28, 35, 27, 12, 1, 16, 40, 9, 32, 10, 56] items: UEFA EURO: [39, 11, 44, 26, 45, 31, 36, 17, 14, 1128, 7, 53, 50, 28, 35, 27, 12, 1, 16, 40, 9, 32, 10, 56] tournamentItems: KONAMI Cup: [12, 21, 39, 13, 50, 36, 23, 26, 45, 17, 42, 3, 14, 23, 1032, 44, 9, 53, 49, 7, 5, 1, 10, 34] konamiCupDefaultConfig: numberOfTeam: 20 homeAway: 1 tournamentFormat: 2 cardsCollected: 2 3rdPlacePlayoffs: 1 availableLeague: UEFA EURO: - Europe - Africa - Classic Teams cutscenes: UEFA EURO: opening: preGame: - [0x10001, 0x10007, 0x10014, 0x1000D, 0x10046, 0x10025, 0x10044, 0x1002F, 0x10031, 0x10035, 0x1003D, 0x1003F] groupStage: preGame: - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90021, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000D, 0x10046, 0x10044, 0x10030, 0x10026, 0x10040, 0x10035, 0x10037, 0x10038, 0x1003E, 0x1003B] - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90022, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000E, 0x10046, 0x10044, 0x10030, 0x10027, 0x10040, 0x10031, 0x1003A, 0x10038, 0x1003E, 0x1003B] - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90023, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000F, 0x10046, 0x10044, 0x10030, 0x10028, 0x10040, 0x10035, 0x1003C, 0x10038, 0x1003E, 0x1003B] - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90024, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000D, 0x10046, 0x10044, 0x10030, 0x10028, 0x10040, 0x10031, 0x1003C, 0x10038, 0x1003E, 0x1003B] afterGame: - [0x60001, 0x60002, 0x90033, 0x90034] firstRound: preGame: - [0x10005, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90021, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000D, 0x10046, 0x10044, 0x10030, 0x10026, 0x10040, 0x10035, 0x10037, 0x10038, 0x1003E, 0x1003B] - [0x10005, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90022, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000E, 0x10046, 0x10044, 0x10030, 0x10027, 0x10040, 0x10031, 0x1003A, 0x10038, 0x1003E, 0x1003B] - [0x10005, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90023, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000F, 0x10046, 0x10044, 0x10030, 0x10028, 0x10040, 0x10035, 0x1003C, 0x10038, 0x1003E, 0x1003B] - [0x10005, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90024, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000D, 0x10046, 0x10044, 0x10030, 0x10028, 0x10040, 0x10031, 0x1003C, 0x10038, 0x1003E, 0x1003B] halftime: - [0x60001, 0x60002, 0x90033, 0x90034] afterGame: - [0x60001, 0x60002, 0x90033, 0x90034] final: preGame: - [0x10005, 0x10008, 0x10007, 0x1FFFF, 0x10046, 0x10025, 0x10044] halftime: - [0x60001, 0x60002, 0x90033, 0x90034] afterGame: - [0x70041, 0x70042, 0x70043, 0x70044, 0x70045, 0x70046, 0x70047, 0x70048, 0x70049, 0x7004A, 0x7004B, 0x7004C, 0x7004D, 0x7004E, 0x7004F]

Config Key

Value

Description

enabled

true / false

Whether the config is enabled

exhibitionFinalCutscene

true / false

This feature is used to play Final cutscenes when simulating a final match (with the Sider module CustomExhibitionMatch.lua).

teamPhotoCutscene

Team Id Array

Which teams have a team photo cutscene after a match

Custom cup team cutscenes

items

Object:


{CUP_NAME}: [Team Id Array]

Setting fixed group team allocations for different cup competitions. When Tournament Format is set to Group League (Group Stage is On)


Only takes effect when the team selected by the user is in the [Team Id Array]. Otherwise, keep randomizing.


If the user manually triggers random after the grouping, then this time it will be random and the config will not be used.

Group stage

tournamentItems

Object:


{CUP_NAME}: [Team Id Array]

Setting fixed match teams for different tournaments. When Tournament Format is set to Kickout System (Group Stage is Off)


Only takes effect when the team selected by the user is in the [Team Id Array]. Otherwise, keep randomizing.


If the user manually triggers random after the grouping, then this time it will be random and the config will not be used.

Tournament table

konamiCupDefaultConfig

Object

numberOfTeam: 8, 12, 16, 20, 24, 28, 32


homeAway: 1, 2, 3


tournamentFormat: 1, 2


cardsCollected: from 1 to 7


3rdPlacePlayoffs: 0, 1

Regulations

availableLeague

Object


{CUP_NAME}: [League Names Array]


Leagues Names

Which leagues / regions teams can be selected from for different cup competitions.

Custom cup available leagues

cutscenes

Object


{CUP_NAME}: Cutscenes Object

Customizing cutscenes for different competitions / matches / stages / time points.


See Cutscenes Object for details.

Cutscenes Object

For example:
customCup-> cutscenes-> UEFA EURO-> opening-> preGame: [0x10001, 0x10007, ...]
means that this set of cutscenes will be played during the preGame of the opening match of UEFA EURO.

You can set one or multiple sets of cutscenes.


For example:

groupStage: preGame: - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90021, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000D, 0x10046, 0x10044, 0x10030, 0x10026, 0x10040, 0x10035, 0x10037, 0x10038, 0x1003E, 0x1003B] - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90022, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000E, 0x10046, 0x10044, 0x10030, 0x10027, 0x10040, 0x10031, 0x1003A, 0x10038, 0x1003E, 0x1003B] - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90023, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000F, 0x10046, 0x10044, 0x10030, 0x10028, 0x10040, 0x10035, 0x1003C, 0x10038, 0x1003E, 0x1003B] - [0x10001, 0x90033, 0x90034, 0x9001F, 0x90020, 0x90024, 0x1FFFE, 0x1FFFF, 0x1000E, 0x1000D, 0x10046, 0x10044, 0x10030, 0x10028, 0x10040, 0x10031, 0x1003C, 0x10038, 0x1003E, 0x1003B] afterGame: - [0x60001, 0x60002, 0x90033, 0x90034]

Available Cups

Cup Names

Available Stages

Competition Stages

Available Time Points

Time Points

Last modified: 02 十二月 2024